About the game

A game about running an airline well

You plan the routes, buy the planes and build the weekly schedule. Then you find out whether it works.

The idea

Three things you spend your time on

Design the network

Pick the airports you want to fly between and connect them so passengers can get where they are going.

Make the fleet work

Build a weekly schedule for each plane, where every flight starts where the last one landed.

Live with the results

Compete for passengers, watch the tickets sell, and see what your plan earned once the costs are paid.

How a week works

The game moves one week at a time

You publish a schedule. The game then creates travellers, plans your flights, sells the tickets and settles the books. Every week starts from the state the last one left behind, so a decision you make now still matters several weeks later.

Under the hood

The game remembers everything that happened

Nothing gets overwritten. Every schedule you publish, every ticket you sell and every bill you pay is stored as its own record, and the screens you see are built from those records. That is why you can always look back at how your airline got to where it is.

Our promise

You can’t buy your way ahead

Real money buys nothing in this game. Not planes, not cash, not a better rating. There is no premium currency and there won’t be one.

If the game ever charges for anything, it won’t change how it plays. No player will ever have an advantage they paid for.

Where the project is

An old game, being rebuilt

Avionomy started years ago under a different name and is being brought back to life. The platform is being updated, the ideas that still work are being kept, and the game is getting easier to play one change at a time.

Follow the development on GitHub →

Found a bug, or know what the game should do next? Write to tower@avionomy.io.