From first flight to what’s next

The story so far, release by release

Follow every player-facing feature and improvement as Avionomy grows through its alpha journey.

α44

Alpha 0.1.0 · build 44

Current release

Sydney gets a second airport

Western Sydney International (WSI) is now in the game. The real airport opens to passengers on 25 October 2026, and you can schedule flights there today. It serves the same Sydney passengers as Kingsford Smith (SYD), and it costs less to fly into.

  • Search for WSI or Sydney to find it. Both Sydney airports come up.
  • Passengers from Sydney can now start their trip at either airport, so you can win Sydney travellers without flying into SYD.
  • WSI charges $600 a landing and $6 a passenger. SYD charges $1,000 and $8.
  • Open the WSI airport page to see which airlines fly there and how full their flights are.
Product illustrationProduct illustration of the new WSI airport page, with example airlines already flying there.
α43

Alpha 0.1.0 · build 43

Every airline in the world, ranked

Your rating was a private number with nothing to compare it against. There is now a league table of every airline in the game, ranked on how well it flies rather than how big it is — so a tight three-aircraft regional can sit above a sprawling forty-aircraft group, and a newcomer can climb from the day they are founded.

  • Open Leaderboard to see every airline in the game placed against each other, best first.
  • Sort the table by rating, load factor, operating margin, RASK, destinations served or passengers carried — every column is a different definition of “best”, so there is always an axis you can be winning.
  • Your own airline is highlighted wherever it lands, and named above the table with its place and the page it sits on.
  • Your rank rides next to your rating on the dashboard — “#7 of 42” — and on any rival’s page.
  • A ▲ or ▼ next to a rank says how many places that airline has moved since yesterday.
  • Any airline’s page now draws how its rating has run over the last month, one point per day.
  • An airline that has not flown enough to be rated is still listed — with a dash where its rank would be, never a place at the bottom.
Product illustrationProduct illustration of the world leaderboard: every airline ranked on how well it flies, with your own place in it and how far it moved.
α42

Alpha 0.1.0 · build 42

See where the money goes, week by week

Your airline has been earning from every ticket and paying for every flight, but the only number you could see was the balance. It now keeps a proper income statement: what each game week earned, what it cost, and the balance it closed on — with every movement behind those numbers on one page.

  • Open Finances to read your airline week by week: revenue, costs, the net result and the balance each week ended on.
  • Unfold any week to see what made it — ticket sales on one side, fuel, crew and airport fees on the other.
  • Watch revenue, costs and your bank balance move together in one chart, so a week that flew more but earned less stands out.
  • Page through every transaction your airline has ever made, newest first, each one naming the flight or aircraft it belongs to.
  • Your starting capital is reported apart from what you earned — the 20,000,000 you were handed never counts as a trading week.
  • A rival’s weekly trading is public on their airline page, the way their sold tickets already are; the movement-by-movement ledger stays yours alone.
Product illustrationProduct illustration of the income statement: what each game week earned, what it cost, and the balance it closed on.
α41

Alpha 0.1.0 · build 41

One score that rewards efficiency, not size

Your airline now carries a rating from D up to AAA — one legible score built so a tight three-aircraft regional can outrank a sloppy forty-aircraft group. It is never about how much cash you have or how many planes you own.

  • See your rating tier next to your airline name on the dashboard, on any airline’s page, and in the Airlines list.
  • Open the breakdown to see the four components behind it — load factor, operating margin, RASK and network reach — each with its own value, score and the next band to aim for.
  • Fixed reference bands, not a curve against other airlines, so your improvement is always visible as the world grows.
  • Fewer than 20 operated flights in the last 28 days shows as Unrated, never as a failing grade — a newcomer gets room to find its feet.
Product illustrationProduct illustration of the airline rating: a D-to-AAA tier and its four-component breakdown, rewarding efficiency over fleet size.
α40

Alpha 0.1.0 · build 40

Every flight time, in the clock that matters

Schedules are still published in UTC, the way real airlines plan them — but a time in Zulu tells you nothing about whether you just scheduled a dawn departure or a red-eye. Every flight time in the game now also shows the hour the airport itself reads, and each of the 2,981 airports knows which zone it keeps.

  • Departures and arrivals carry the local hour at each end — the time a passenger at that gate would read off the terminal clock.
  • Pick a plane out of the Flight Radar and its departure and arrival name each airport’s own time as well.
  • Open an airport to see its timezone and a live clock of what time it is there right now.
  • An airport’s scheduled service lists each route’s UTC times with the local hour beside them, so you can judge a rival’s slot before you fly against it.
  • Timetable blocks name the local time at both ends while the planner grid stays UTC, so a rotation across time zones stops being guesswork.
  • The planner’s hours ruler reads in your aircraft’s base airport time as well as UTC, and the hours that are night there are shaded — a 3 a.m. departure is now a slot you can see instead of one you work out.
  • Scheduling a flight tells you what hour the slot is at both airports before you commit, and the planner points out night departures without stopping you from making them.
  • Both ends of a flight always carry their own local time, so a departure and its arrival can be read against each other without wondering what is missing.
  • Where local times shift with summer time, the airport page says so instead of quietly changing under you.
Product illustrationProduct illustration of airport timezones: every flight time now also shown in the clock the airport keeps.
α39

Alpha 0.1.0 · build 39

Look up any airport before you fly there

Airports are now places you can study, not just codes in a timetable. Search all 2,982 of them, then open one to see every airline’s scheduled service there, what the airport has actually handled, where you stand among the competition, and what it charges you per flight.

  • Search every airport in the world by code, name or country — busiest first, with your own airports marked.
  • Open an airport to read every airline’s routes, weekly frequencies, weekday patterns, aircraft and fares.
  • See the airport’s landing and per-passenger fees before you schedule anything there.
  • Check how many passengers it actually handled in the last 7 days and all time, and your share of its departures.
  • Follow a map of every connection from the airport, with your own routes highlighted.
  • Jump to an airport from your flights, flight details, transfer hubs and your airline’s headquarters.
Product illustrationProduct illustration of the airport pages: a searchable worldwide directory, and one airport with its charges and every airline’s service.
α38

Alpha 0.1.0 · build 38

Every purchase says what it bought

Buying an aircraft used to show up on your dashboard as a bare withdrawal with an empty reference. It now reads as an airplane purchase and names the aircraft the money went on — and the airline that sold it sees the matching airplane sale.

  • See which aircraft each purchase paid for, registration and model together.
  • Tell aircraft spending apart from other money movements at a glance.
  • Selling an aircraft to another airline lands as an airplane sale naming the same aircraft.
  • A refunded order points back at the aircraft it was meant to buy.
Product illustrationProduct illustration of the ledger naming aircraft: purchases and sales now carry the registration and model.
α37

Alpha 0.1.0 · build 37

Tickets now sell like on a real market

Passengers no longer appear in one wave three days before departure. They book continuously across a 21-day window — holidaymakers weeks ahead, business travellers at the last moment — so your flights fill up gradually and even a flight added for tomorrow still catches late bookers.

  • Watch a flight's load factor climb day by day instead of jumping from zero.
  • Add a flight departing tomorrow — or in two hours — and still sell tickets to last-minute travellers.
  • Plan up to three weeks ahead: flights far in the future start collecting early bookings right away.
  • Business demand concentrates close to departure, leisure demand builds up early — price accordingly.
Product illustrationProduct illustration of continuous ticket sales: bookings build up over 21 days instead of arriving as one wave.
α36

Alpha 0.1.0 · build 36

Every flight tells its story

Open any flight to see its route, schedule, aircraft, sales, passenger journeys, and financial result together in one place.

  • Open a full flight story from the flight list, radar, recent sales, or a related transaction.
  • Follow the route on a map and see the aircraft position while it is airborne.
  • Track load factor, cumulative ticket sales, revenue, and the chronological sales log.
  • Review every passenger itinerary and the flight's revenue, operating costs, and net result.
Current viewCurrent view of a flight story: route, aircraft, schedule, occupancy, and map together at a glance.
α35

Alpha 0.1.0 · build 35

See when your passengers want to fly

Click any region on the demand map to see its demand rhythms: real generated and sold passengers per hour of day and per month of year, next to the simulation's own model curve.

  • See a region's hour-of-day demand pattern, real numbers next to the model curve.
  • See a region's month-of-year seasonality build up as more of the year plays out.
  • Read the same numbers in an accessible table under each chart.
Current viewCurrent view of the demand-rhythms panel: realized generated/sold pax against the model’s hour-of-day curve.
α34

Alpha 0.1.0 · build 34

See where demand is actually served

The demand map was showing every region as unserved, even where airlines were selling plenty of tickets. It now correctly shows how much of each region's demand your industry actually serves.

  • See real served-demand colors on the demand map instead of every region reading zero.
  • Trust the served share when deciding where to add capacity.
  • Note: map and flow history restarts today as part of this fix — new data builds up from here.
Current viewCurrent view of the demand map after the fix: served demand now shows up instead of every region reading zero.
α33

Alpha 0.1.0 · build 33

Every destination, one click away

The game now has a focused sidebar: every operational, market and airline page is visible at once, with a clear icon to guide you there.

  • Jump straight to every game page without opening a dropdown first.
  • Spot the current page and each destination faster with a simple icon system.
  • Collapse the sidebar to an icon rail when you want more room for your airline.
  • Use the same navigation from a compact drawer on smaller screens.
Current viewCurrent view of the new sidebar: every game destination is visible in one click.
α32

Alpha 0.1.0 · build 32

Passengers choose like real travellers

Business travellers pay for convenience, holidaymakers hunt bargains, everyone minds the departure hour — and equally good flights now share the crowd instead of one taking all.

  • Win business passengers with well-timed weekday flights — they pay for convenience.
  • Win holidaymakers on price: they weigh the fare three times heavier than the suits.
  • Schedule near the hours passengers actually want — a red-eye no longer sells like an 8 a.m.
  • Compete head-to-head: matching flights now split passengers instead of one taking all.
  • Itineraries with absurdly short transfers are no longer sold to your passengers.
Product illustrationProduct illustration of the smarter passenger choice: segments, departure-time preference and crowd spreading.
α31

Alpha 0.1.0 · build 31

Demand follows the clock, the calendar and culture

Passengers now travel like real people: morning and evening rushes, busy Fridays, summer peaks, festivals, and extra traffic between countries that share a language or diaspora.

  • Watch demand rise and fall through the day — red-eye departures are a hard sell now.
  • Plan for the seasons: Mediterranean summers boom while February stays quiet.
  • Catch event spikes like Oktoberfest that flood a region with extra travellers.
  • Routes with cultural ties — like London–Warsaw — carry more passengers than raw size predicts.
Product illustrationProduct illustration of the living demand model: daily rushes, weekday rhythms, seasons, festivals and cultural ties.
α30

Alpha 0.1.0 · build 30

Your airline earns money

The economy came alive: set your own ticket prices, earn revenue from every sale, and pay real operating costs for every flight you fly.

  • Price every scheduled flight yourself, with a suggested fare per route.
  • Earn ticket revenue instantly and pay fuel, crew, and airport fees per flight.
  • Follow every credit and charge in the new transactions view on your dashboard.
  • Win price-sensitive passengers by undercutting — overpriced routes stay empty.
Product illustrationProduct illustration of the new economy: player-set fares, passenger budgets, and per-flight profit.
α29

Alpha 0.1.0 · build 29

Every release, pictured

Every milestone now has a visual, with responsive previews, helpful context, and an accessible closer look.

  • See a distinct screenshot or product illustration for every release.
  • Open any visual in a larger, keyboard-friendly view.
  • Know whether an image is a current view or a product illustration.
Current viewThe current timeline now gives every release a visual and an accessible closer look.
α28

Alpha 0.1.0 · build 28

Follow every release

A public timeline, visible product version, and consistent release discipline make Airline Manager’s evolution easy to follow.

  • Browse every product milestone in one continuous timeline.
  • Jump directly to any release with a shareable version link.
  • See the current alpha version throughout the public site and player menu.
Current viewCurrent view of the public release timeline introduced in alpha 28.
α27

Alpha 0.1.0 · build 27

Every route leads somewhere

Useful information and destination pages replaced the dead ends that could interrupt a trip through the interface.

  • Read answers about the weekly simulation in the new FAQ.
  • Learn the thinking behind Airline Manager on the About page.
  • Recover from missing and planned pages with clear next steps.
Current viewCurrent view of the information pages that replaced dead ends around the app.
α26

Alpha 0.1.0 · build 26

Find the right aircraft

A real aircraft catalog made fleet choices more meaningful and connected each model to realistic flight performance.

  • Compare model names, cabin capacity, speed, and range.
  • Buy aircraft from a consistent catalog instead of entering raw codes.
  • Plan flights using performance that reflects the selected model.
Current viewCurrent view of the aircraft catalog used for fleet decisions.
α25

Alpha 0.1.0 · build 25

Know every airline

Airlines became destinations of their own, with profiles that reveal their identity, home base, fleet, finances, and network.

  • Open an airline profile from the airline directory.
  • Inspect another carrier’s network and operating scale.
  • Follow airline links from transfer-hub views.
Current viewCurrent view of a carrier profile and its operating footprint.
α24

Alpha 0.1.0 · build 24

Longer connecting journeys

Passengers could travel across three flight segments by default, opening more ways for a connected network to serve them.

  • Build itineraries with up to two connections.
  • Serve journeys that no single direct route can cover.
  • Give hub-focused airlines more opportunities to compete.
Current viewCurrent view of a three-leg passenger itinerary made possible in alpha 24.
α23

Alpha 0.1.0 · build 23

A home for recent sales

Recently sold tickets moved to a dedicated page, keeping detailed passenger journeys close without crowding the main sales dashboard.

  • Open recent ticket activity from its own Market destination.
  • Review passenger journeys in a focused, readable view.
  • Keep performance summaries separate from individual sales.
Current viewCurrent view of the focused home for recent ticket activity.
α22

Alpha 0.1.0 · build 22

Discover transfer hubs

Country flags gave transfer-hub results stronger geographic context and made important connecting airports quicker to recognize.

  • Recognize each hub’s country at a glance.
  • Compare connecting airports with clearer visual context.
  • Scan international hub opportunities more quickly.
Current viewCurrent view of geographic context in the transfer-hub explorer.
α21

Alpha 0.1.0 · build 21

Watch tickets sell live

The sales view began updating as passengers booked seats, turning market activity into something players could watch unfold.

  • See new tickets arrive without manually refreshing the page.
  • Notice fresh sales as they enter the feed.
  • Keep summary figures in sync with recent activity.
Current viewCurrent view of ticket activity as it updates on the sales dashboard.
α20

Alpha 0.1.0 · build 20

Journeys you can actually read

Sold tickets became clear passenger itineraries with ordered segments, endpoints, timing, and useful journey context.

  • Read every leg in the order the passenger travels it.
  • See origin, destination, departure, and arrival details together.
  • Understand connecting journeys without decoding raw ticket rows.
Current viewCurrent view of the passenger-friendly itinerary design.
α19

Alpha 0.1.0 · build 19

A new front door

A redesigned welcome, login, and registration experience made the airline-building fantasy clear before the first session began.

  • Meet the game through a new aviation-focused landing page.
  • Move cleanly between login and registration.
  • Start with a layout that works from desktop to mobile.
Current viewCurrent view of the redesigned public welcome experience.
α18

Alpha 0.1.0 · build 18

Radar control

Airport and airline controls made it possible to focus the live map on the traffic that matters.

  • Filter the sky by operating airline.
  • Focus on flights touching a chosen airport.
  • Use a compact control area without covering the map.
Current viewCurrent view of the controls used to focus busy radar traffic.
α17

Alpha 0.1.0 · build 17

Follow every flight

Flight Radar grew into a detailed operations view with routes, airports, aircraft context, and stable flight selection.

  • Follow great-circle routes between marked airports.
  • Inspect the selected flight without losing the current viewport.
  • See airport flags, aircraft details, and occupancy together.
Current viewCurrent view of a selected operation on Flight Radar.
α16

Alpha 0.1.0 · build 16

Find the flight you need

Whole-result sorting, airport-name search, flags, and richer labels made a busy flight directory manageable.

  • Search airports by name as well as code.
  • Sort and filter across every matching flight, not just one page.
  • Recognize airports through names and country flags.
Current viewCurrent view of the tools for finding one flight in a busy schedule.
α15

Alpha 0.1.0 · build 15

A busier world

Realistic demo airlines, fleets, routes, and multiple daily rotations filled the simulation with credible activity.

  • Meet recognizable carriers with varied fleets.
  • Watch aircraft fly several rotations during a day.
  • Explore a denser network of schedules and connections.
Current viewCurrent view of the active world created by the demo schedules.
α14

Alpha 0.1.0 · build 14

See the passenger market

Demand, transfer hubs, the sales funnel, and ticket history became visible through dedicated market views.

  • Explore where passengers want to travel.
  • Find airports that can support connecting traffic.
  • Follow demand from opportunity through sale or rejection.
Current viewCurrent view of passenger demand moving through the market.
α13

Alpha 0.1.0 · build 13

Your airline at a glance

The dashboard began showing the health, scale, and shape of the player’s airline in one place.

  • See funds, fleet size, load factor, and headquarters together.
  • View every served connection on a network map.
  • Understand the airline before making the next decision.
Current viewCurrent view of the player’s airline overview.
α12

Alpha 0.1.0 · build 12

Every hour, clearly shown

The timetable gained a visible time scale, explicit UTC labeling, current game time, and direct links from aircraft to their schedules.

  • Read departure times against a clear hours gutter.
  • Keep game time and timetable time in the same frame of reference.
  • Open the correct timetable directly from an owned aircraft.
Current viewCurrent view of time context in the weekly timetable.
α11

Alpha 0.1.0 · build 11

Click, schedule, and move

Planning became direct: players could create flights on the weekly grid and drag existing flights to new times.

  • Click an empty time to schedule a flight.
  • Drag a planned flight to move its departure.
  • Add return flights without leaving the grid workflow.
Current viewCurrent view of direct schedule editing on the weekly grid.
α10

Alpha 0.1.0 · build 10

A smarter timetable planner

Search, live calculations, validation, shortcuts, and clearer feedback removed much of the friction from building a schedule.

  • Find airports with a searchable picker.
  • Preview distance and duration before scheduling.
  • Catch conflicts, add return flights, and publish with clear feedback.
Current viewCurrent view of the guided flight-planning workflow.
α9

Alpha 0.1.0 · build 9

A clearer view from above

A colorful map, heading-aware aircraft icons, and steadier updates made Flight Radar easier to read and more satisfying to watch.

  • See aircraft point in their actual direction of travel.
  • Read routes against a brighter geographic basemap.
  • Follow movement with less visible flicker.
Current viewCurrent view of heading-aware aircraft on the radar map.
α8

Alpha 0.1.0 · build 8

Flight Radar arrives

Active flights appeared on a live map, making the simulated operation visible in motion for the first time.

  • See every flight currently in the air.
  • Follow estimated aircraft positions as time advances.
  • Open useful flight information directly from the map.
Current viewCurrent view of the live operations map first introduced in alpha 8.
α7

Alpha 0.1.0 · build 7

Take control of your fleet

Aircraft purchases settled reliably, schedules could target a chosen aircraft, and planned flights used their real owner and capacity.

  • Buy aircraft and see ownership transfer complete.
  • Choose which owned aircraft receives a timetable.
  • Operate flights with the correct airline and seat count.
Current viewCurrent view of fleet ownership flowing into schedule planning.
α6

Alpha 0.1.0 · build 6

Flights in your time zone

Complete departure and arrival times returned to the flight list, with a choice between local and UTC display.

  • See both ends of every scheduled flight.
  • Choose the time zone used throughout the interface.
  • Keep UTC available when precision matters.
Current viewCurrent view of complete flight timing and display-zone choice.
α5

Alpha 0.1.0 · build 5

Connected operations

Flight planning became more dependable and readable while the network learned to support broader airport choice and connecting journeys.

  • Keep a rolling 21-day horizon of planned flights.
  • Add and cancel reservation-system flights from published schedules.
  • Use human-readable flight IDs and more airports in the planner.
Product illustrationProduct illustration of dependable flight planning across a connected network.
α4

Alpha 0.1.0 · build 4

Back in the cockpit

The playable web experience returned with the essential operational views and background simulation running together again.

  • Log in and found an airline from the restored frontend.
  • Browse airlines, flights, regions, and passenger demand.
  • See load factors update from the running simulation.
Product illustrationProduct illustration of the essential operating views returning together.
α3

Alpha 0.1.0 · build 3

Plan your network

A visual weekly timetable turned route planning into a hands-on part of running the airline.

  • See flights arranged across the week.
  • Schedule on multiple days and remove unwanted flights.
  • Publish a complete timetable with readable flight numbers.
Product illustrationProduct illustration of the first hands-on weekly timetable.
α2

Alpha 0.1.0 · build 2

The world starts moving

Published schedules began producing weekly flights while passenger demand, ticket sales, and occupancy brought the simulation to life.

  • Turn timetables into flights automatically each week.
  • Generate passengers with destinations and preferred departure times.
  • Sell seats according to hourly demand and available capacity.
Product illustrationProduct illustration of the simulation loop beginning to move.
α1

Alpha 0.1.0 · build 1

Open for business

The first playable foundations let managers establish an airline and purchase the aircraft that begins a fleet.

  • Create an account and start an airline.
  • See the airline appear in the emerging business world.
  • Buy the first aircraft through the web interface.
Product illustrationProduct illustration of the first playable airline-building foundations.