Before you start
Everything you need to get started
How the game works, and what to do in your first few weeks.
The basics
Common questions
What happens during a game week?
The game runs four steps: it creates travellers, plans your flights from the schedules you published, sells the tickets, and works out what each airline earned and spent.
What should I do first?
Found your airline, pick its home airport, buy a plane and build a schedule. Start with a small route you can fly reliably rather than a big network your fleet cannot cover.
How do timetables work?
A timetable is the weekly schedule for one plane. Flights cannot overlap, each flight has to start at the airport the last one landed at, and the plane has to end up back where it started before you can publish.
Do passengers simply choose the cheapest ticket?
No. They also care how long the journey takes, how many changes it involves and whether there is a seat left. A cheap flight with two connections often loses to a direct one.
Why can a result take a moment to appear?
Some of the work happens in the background. Ticket sales, statistics and settlement run after you make a decision, so a few screens catch up a moment later.
Will I ever be able to buy an advantage?
No. You can’t spend real money on planes, cash, ratings or anything else that helps you get ahead, and there is no premium currency. If the game ever charges for something, it won’t change how it plays. Everyone competes on the same terms.
Is every part of the game finished?
No. Avionomy is an old game being rebuilt. Some parts work well, some are still being written, and new screens and tools are being added.